Overview
This post goes over the mechanics for Mahtnan gear. Patch 108.2 made all your work on Soul gear kind of pointless*. Hope you didn't spend too much on that last weekend of "boosted enchanting success." The new gear is kind of like the initial release of magic and physical amp gear, with three tiers and random drops from dungeons.
* You will still benefit from having enchanted Soul gear for a bit since it will give you a higher item level compared to starting fresh with new gear.
What Are the Mahtnan Gear Tiers
The gear comes in three tiers.
- Rare (blue)
- Legendary (gold)
- Mythical (purple)
There are magic and physical versions of most gear, as appropriate for the matching classes that would be using them. The physical gear is called Dauntless and the magic gear is called Occult.
The gear does not upgrade into each other but you can transfer your enchanting efforts to new gear. More on that a bit further down. Even with this option, you may want to skip Rare (blue) gear unless you are starting end-game fresh and don't have old gear to use.
Here's the naming scheme for the gear so you can search for it on the broker. Add "rare," "legendary," or "mythical" to your broker search to narrow down the tier of results:
Weapon | Armor | Hand | Foot | |
---|---|---|---|---|
Cloth | Occult Mahtnan X | Occult Mahtnan Robe | Occult Mahtnan Hand Armor* | Occult Mahtnan Shoes |
Leather | Dauntless/Occult Mahtnan X | Dauntless/Occult Mahtnan Cuirass | Dauntless/Occult Mahtnan Hand Armor* | Dauntless/Occult Mahtnan Leather Boots |
Plate | Dauntless/Occult Mahtnan X | Dauntless/Occult Mahtnan Hauberk | Dauntless/Occult Mahtnan Gauntlets | Dauntless/Occult Mahtnan Greaves |
* Yeah... the cloth and leather hand armor have the same name. But there are only occult versions of the cloth hand armor. Be careful when you're buying for a Reaper.
What Kind of Stats Do I Get?
The gear stats are broken up into three sections. The base gear stats, the support option, and the random option.
Base Gear Stats
Nothing special here. Numbers go up as you enchant and the numbers are better on higher tier gear. See the last section for a comparison table to get a rough idea of how one tier compares to another.
Support Option
This is the new hotness. There is an effect and 2 random stat lines. This section can not be changed and is forever fixed for a piece of gear. There are several different options with many being garbage and a few being desirable. But don't worry about getting a perfect support option for now. More on that in the next section.
The berserker discord had a screenshot of the following for suggested Best in Slot options for the party:
Weapon | Armor | Hand | Foot | |
---|---|---|---|---|
Tank | Cruel Curse | Perfection | Death Sentence | Phantom Veil |
DPS | Rage Suppressor, Magic Storm, Blood Oath, Heavy Blow* | Perfection | Combat Essence | Phantom Veil |
Healer | Hymn of Courage | Hymn of Faith | War Drums | Mage Song |
*Specific classes will have preferences for which ones work better or at all. Rage suppressor's "increased damage to enraged" is universally good but will be expensive if you don't get it from RNG.
Part of the rationale is the boss effect and party effect buffs only work once - Having two people with a boss effect skill will only reduce the cooldown time. It won't stack the debuff. Same with party buffs. The highest tier effect will take priority. This setup optimizes debuffing the boss, buffing the party, and individual DPS have damage buffs that don't overlap.
Example Support options
Might of the Fabled Creature V
- Reduce the cooldown of the Fabled Creature's increased Crit Power passive effect by 15 seconds
Rage Suppressor IV
- You deal 14% additional damage to enraged monsters
Cruel Curse IV
- There is a 40% probability of Physical and Magic Resistance being reduced by 98 when you attack an opponent.
The curse lasts 30 seconds.
This effect stacks up to 100 times.
(Cooldown: 1 second)
Seraph has table with a complete list of all the options and their effects. They start here.
Random Option
This is like the prior gear where you get 0 to 3 random lines of stats. The color coding remains the same with purple being the highest tier options. You can change these with option change scrolls.
Transferring Enchantment Level and Stats Between Gear
There's an option to transfer your enchantment, random options, and etchings from one piece of bound gear to the same type of bound gear. This allows you to level piece of gear up that you like the random option on and have already etched, and then retain your enchanting work and random options and etchings when you find a new piece of gear with better support options. This works across tiers as well. It requires a "Mahtnan Jewel of Magic Transference," available in the Tikat store for 490 tikats. You'll also find them on the broker.
How Do I Get Mahtnan Gear
1. Starter Gear
At level 65 or when you log in after patch 108.2 on any 65+ character, you can get a set of non-tradeable, non-dismantalable Rare (blue) gear called "Incomplete." The length of time you should use this gear is unclear, but probably only until you get replacements from dungeon drops, off the broker, or from crafting.
2. Dungeon Drops
The gear can also drop from dungeons in boxes. They are non-bankable and will give you gear for your class. The gear is bankable. Low-tier dungeons drop Rare (blue) gear boxes. Mid-tier dungeons drop Rare (blue) and Legendary (gold) gear boxes. and High-tier dungeons drop Legendary (yellow) and Mythical (purple) gear boxes. It looks like every run will drop a box for each party member.
3. Crafting
You can now craft your gear as well. The designs are expensive and the material costs are unreasonable, so don't bother.
Design costs
- Rare gear designs 32,100g
- Legendary gear designs 160,500g
- Mythical gear designs 856,000g
The material costs are also a bit high, requiring 50 of the materials used for enchanting. As the lowest tier (Murky) is going for 4000g+, it makes no sense to try crafting gear right now.
Example Weapon Crafting Recipes
4. Broker
Use the table at the top of this article to figure out the naming scheme for the piece of gear you want. Since all the gear dismantles into 4x Mahtnan Powder, the market price for Mahtnan Powder will dictate the floor price for gear. Pricing will be dictated by the support option and then random lines, or whatever random price the seller feels like listing for. Remember that you can transfer the enchantment level to a better piece of gear later. You'll keep your enchantment level, random options (if any) and etchings.
How Do I Enchant It
Because of the ability to transfer enchantment levels from one piece of bound gear to another, the enchantment costs are probably the same across all tiers between enchantment levels.
Note: The numbers are from inventory pictures, so ignore them.
What You Need
1-3
Murky Mahtnan Powder and Mahtnan Ash.
4-6
Murky Mahtan Powder, Mahtnan Ash, Forge Fragment, and Power Fragment
7-9
Murky Mahtnan Powder, Mahtnan Ash, Gleaming Mahtnan Powder, Blacksmith's Token, Tough Nut Token, and Token of Vigor
10-12
Murky Mahtnan Powder, Mahtnan Ash, Sparking Mahtnan Powder, Forge Crystal, Hero's Crystal
How to Get Materials
1. Pay2Win
Just like with the last sets of gear, you can swipe to your heart's content and buy the mats you will need. You still need to get gear to enchant though.
Note
Shoutout to all the people who are +12 in the first week. You're keeping the game funded and we appreciate it!
2. Dungeon Drops
It looks like all of the enchanting materials drop from dungeons and some from solo instances. Table or other cool infographic soon. In the meantime, scroll down a bit to see the tooltips for the materials.
3. Shops
- You can buy Mahtnan Ash in Highwatch with gold from the Development Merchant, Golran. They cost 1000g.
- AWAKE Tokens can be purchase with Vanguard Credits in Highwatch from the Vanguard Initiave Quartermaster, Sionne. They cost 500 credits.
4. Tokens
- Murky Mahtnan Powder can be purchased from Elleon's Mark of Valor tokens. They cost 5 tokens.
- AWAKE tokens can be purchased in Highwatch for Vanguard Credits and have seven materials for enchanting
- Forge Fragments (4)
- Power Fragments (4)
- Blacksmith's Token (16)
- Tough Nut Token (16)
- Token of Vigour (16)
- Forge Crystal (32)
- Hero's Crystal (32)
Materials in Detail
Murky Mahtnan Powder
[Crafting/Enchanting Material]
These materials are obtained by dismantling rare Mahtnan gear. Used as crafting and enchanting material for rare Mahtnan gear.
[Usage]
Crafting Mahtnan gear (rare)
Enchanting Mahtnan gear (rare)
[Source]
Ace Dungeons
Dismantle Mahtnan weapon/armor (rare)
* Elleon's Mark of Valor
Gleaming Mahtnan Powder
[Crafting/Enchanting Material]
These materials are obtained by dismantling legendary Mahtnan gear. Used as crafting and enchanting material for legendary Mahtnan gear.
[Usage]
Crafting Mahtnan gear (legendary)
Enchanting Mahtnan gear (legendary)
[Source]
Dismantle Mahtnan gear (legendary)
Sparkling Mahtnan Powder
[Crafting/Enchanting Material]
These materials are obtained by dismantling mythical Mahtnan gear. Used as crafting and enchanting material for mythical Mahtnan gear.
[Usage]
Crafting Mahtnan gear (mythical)
Enchanting Mahtnan gear (mythical)
[Source]
Dismantle Mahtnan weapon/armor (mythical)
Mahtnan Ash
Cannot trade. This item can't be stored in the guild bank.
A material used for improving Mahtnan gear, and as a crafting component.
Can be obtained from the development merchant in Highwatch
[Source]
Ghillieglade (drops 1x per run)
Stormed Citadel
Fusion Laboratory
Grotto of Lost Souls (Hard)
Bahaar's Sanctum
Fusion Laboratory
Forge Fragment
Cannot trade. This item can't be stored in the guild bank.
[Crafting/Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 4 to 6.
[Source]
Damned Citadel
* AWAKE Token
Power Fragment
Cannot trade. This item can't be stored in the guild bank.
[Crafting/Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 4 to 6.
[Source]
Velik's Hold
* AWAKE Token
Blacksmith's Token
Cannot trade. This item can't be stored in the guild bank.
[Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 7 to 9.
[Source]
Stormed Citadel
* AWAKE Token
Tough Nut Token
Cannot trade. This item can't be stored in the guild bank.
[Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 7 to 9.
[Source]
Stormed Citadel
* AWAKE Token
Token of Vigour
Cannot trade. This item can't be stored in the guild bank.
[Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 7 to 9.
[Source]
Grotto of Lost Souls (Hard)
* AWAKE Token
Forge Crystal
Cannot trade. This item can't be stored in the guild bank.
[Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 10 to 12.
[Source]
Bahaar's Sanctum
* AWAKE Token
Hero's Crystal
Cannot trade. This item can't be stored in the guild bank.
[Enchanting Material]
Core material used for enchanting Mahtnan gear.
This material is applicable for enchanting levels 10 to 12.
[Source]
Cursed Fusion Laboratory
* AWAKE Token
AWAKE Token
Cannot trade. This item can't be stored in the guild bank.
A token which allows you to acquire materials for enhancing Mahtnan equipment.
Righ-click to open the shop.
[Source]
Guardian Mission
* Vanguard Credit Merchant in Highwatch
Enchanting Costs
Seraph has some partial numbers going here.
When Is New Gear Better Than My Old Kaia / Soul Gear?
For "plain" Kaia main gear, always. For Soul gear, check out this graph from the K-TERA dev notes page. Keep in mind the Soul gear goes 0-9 while the Mahtnan gear goes 0-12, so the horizontal lines are not to scale:
From left to right, it's Soul, Rare, Legendary, and Mythic. If you have upgraded Soul gear, you'll want to hold on to it for a bit in order to get a higher item level, allowing you to access more instances. In some cases, the support option you have will outweigh the difference in enchantment level, before the new gear would be more powerful if based only on the enchantment comparison. For example, a flat damage increase support option will be more powerful at a lower enchantment level than a movement speed support option.
References
[1] K-Tera notes: https://playtera.co.kr/news/devnotes/411
[2] GameForge patch notes 108: https://board.tera.gameforge.com/index.php?thread/82236-patch-notes-108-new-dungeons-and-gear/
[3] Seraph's page: https://tera-mysterium.com/en/equipment/v108-mahtnan/
Here's a nifty video from Seraph from before the gear release: