Bahaar’s Sanctum Guide

By The Author / September 23, 2019
Bahaar's Sanctum Guide. Lady Tanly, elin brawler vs Bahaar

Image Credit: from En Masse's news page here

This post links to the original translation of the Bahaar Guide, gives some background information after that, and then reposts most of the google drive document information. The gifs have all been converted into MP4s and take up a bit less bandwidth and lazy load so you can browse them more comfortably. There are also example videos at the very end.


The "Guide"

"The" Bahaar guide is a translated google drive document with a crap ton of gifs in it. It's linked below this text. The rest of this document will pull out some key takeaways, and then provide some additional multimedia and notes from the different class discords with more detailed "how do you" solutions.

The Google Drive Document You've Been Looking For. A note from the original author "This guide has a LOT of gifs (300MB) so DO NOT view on limited internet/ mobile data plans"

Seriously, check that google doc out for a complete explanation of the boss mechanics. 

I started going through the drive document to convert the gifs into mp4s. The ones I have done so far are embedded below, along with most of the text from the guide as well. Copied text is highlighted in red content boxes, with the exception of the captions I added under the clips.


What Is Bahaar's Sanctum

From the TERA Wiki, Bahaar's Sanctum is a 5-person level 65 dungeon that was released with Patch 76, "Evolution of Flame." From memory, it originally required a higher item level before players complained about not being to run the dungeon at their current gear level and the item level requirement was lowered. That might not have been the exact reason but it seemed like it from the outside looking in.


Why Would You Run It? (Let Alone 50 times...)

First and foremost, bragging rights. This is the most "interesting" dungeon in the game (at the time of writing, and arguably still). Even content that has come out after Patch 76 have been less interesting than Bahaar. There are people who no-lifed the dungeon and can do it half asleep who will say it's "easy" now but when you consider the conditions leading to that, it's moot. 

Second, and probably the more practical reason, was for mats. If you want Sacred Mallets, you have to run Bahaar. The Bahaar mask is also nice but won't stop you from making Heroic Oath enchant attempts like the mallets would hve.

Third, if you want the Fire Lord's Flame back item from the achivement "Rise the Fallen," you have to clear Bahaar 50 times.


Getting There

You'll needed item level 456. This is achieved with a combination of High Stormcry (all +9) and Ethereal and Entropy accesories, or mid Blue gear, maybe +3 to +4. Once you get to 456, you'll unlock the story quest for Bahaar's Sanctum and get a teleport scroll and some NPCs to chat with before you end up at the "entrance."

Nowadays it's an item level 501 dungeon on PC, grouped with all the other "high" dungeons. Mix and match your soul gear to get there. Keep in mind the damage dealt has been buffed so you'll be hurting if you're going in at only 501.

No Really, Where is the Dungeon?

If you use a teleport scroll or the Vanguard dungeon entrance teleport, you may notice that you're standing on a rock bridge across lava with no dungeon teleport in sight. You'll need to fly east to get to the actual teleport entrance. Oh, one other thing if you want to poke around the dungeon without intentions of clearing it - you'll need 5 people to get the front doors of the dungeon to open after you teleported into the instance. The training instance doesn't have this restriction.


Phase 1

The dungeon is broken up into two phases with the 2nd phase starting when you get Bahaar down to 20% health. You get loot after the first phase and you may even see LFGs for "Bahaar Farm P1" for this purpose, though probably less so now.

Finding videos of P1 is a bit tricky since most people who regularly clear P2 would consider P1 kinda pointless.  I'm going to quote out stuff from the google doc so you can reference it easier without having to load the entire doc. Remember, all credit to the original authors, I'm just repackaging it.

The key to understanding Bahaar is to look at his hammer. If it glows red, it means he’s going to carry on with another attack. Bahaar’s hammer has a chance to stay glowing with each Basic Attack he does. This chance is higher during enrage and higher below 30% HP on Phase 2.

All of Bahaar’s Basic Attacks have a low/negligible cooldown and can be used repeatedly. All of the Special Attacks have a cooldown of between 30 seconds to 2 minutes.

Basic Attacks

  • Hammer Drop
  • Hammer Toss
  • Left Hand Drag

Bahaar’s first and most common basic attack is to drop the head of his hammer on you which is blockable (see left). If the hammer glows, he will follow this with a Right Hand Smash that isn’t blockable but is iframeable (see right). If it stays glowing, he will follow this with a Back Smash that is blockable and iframeable (see bottom left). If it stays glowing, he will follow this with a Front Dunk that isn’t blockable but is iframeable (see bottom right). He can go on to do additional Back Smashes and Front Dunks for as long as the hammer remains glowing (see rest). Failure to dodge a Front Dunk will result in a knockdown.

Hammer drop, no follow up.

Hammer drop, 1 follow up.

Hammer drop, 2 follow ups.

Hammer drop, 3 follow ups.

Special Attacks

  • Spin
  • Waves
  • Hammer Throw

The first Special Attack is a 360 spin that has a similar windup to the Left Hand Drag. This is iframeable but not blockable. Any shield (Kaia’s, Thrall of Protection etc) will greatly reduce the damage of the spin. Failure to avoid the Spin will result in a knockdown.

Burn this setup pose into your mind.


Phase 2

There's a lot of gotcha's and added mechs for the 2nd phase. I'll quote out the buff mechanics, basic, and special attacks first and then list out all the added bits as well.

Below 31% (activates at 30.9%), you'll be given 5 minute left to defeat Bahaar and he'll be permanently enraged. Based on the updated 36.1B HP pool, the party needs to maintain ~37M/s DPS in order to clear within the time limit. 

Buffs

  • Enrage Buff
  • Wipe Buff

When Bahaar enrages, he gains the Bahaar’s Rage buff on the left for 15 seconds. If a certain amount of damage (seems to be around 100-200 million*) is dealt to him within this duration, is transforms into the Bahaar’s Wrath buff on the right, which grants Bahaar a 20% power buff, but reduces his endurance by 15% (additive to healer/tank/valk debuffs). This buff will stay for the remainder of the enrage. When re-enraging Bahaar, make sure to re-enrage while the transformed buff is active to avoid having to burn an extra 100-200 mil damage*. Below 30%, Bahaar permanently enrages and permanently has the transformed buff.

note - see guide for buff icons
* these numbers are probably higher with the patch buffs when Kaia Soul gear was released.

Normal Attacks

  • Hammer Drop
  • Right  Hand Drag
  • Hilt Attack
  • Hammer Toss
  • Left hand Drag

The non-enrage Hammer Drop is identical to Phase 1 Hammer Drop, as you can tell from the gifs below. Bahaar starts off dropping the head of his hammer on you which is blockable (see left). If the hammer glows, he will follow this with a Right Hand Smash that isn’t blockable but is iframeable (see right). If it stays glowing, he will follow this with a Back Smash that is blockable and iframeable (see middle left). If it stays glowing, he will follow this with a Front Dunk that isn’t blockable but is iframeable (see middle right). Failure to avoid the Front Dunk will result in a knockdown (if you survive). He can go on to do additional Back Smashes and Front Dunks for as long as the hammer remains glowing (see rest).

When enraged, the Hammer Drop becomes Right Hand Drag

Hammer drop, no follow up.

Hammer drop, 1 follow up.

Hammer drop, 2 follow up2.

Hammer drop, 3 follow ups. Note the delay before the final front slam.

Hammer drop, 4 follow up. Very little delay after delayed front slam for back hit.

Hammer drop, 5 follow up. Both front slams have the delay before them.

Special Attack

  • Spin Combo
  • Waves
  • Hammer Throw
  • Res Bait
  • Skeletons

Below 90%, Bahaar will begin spawning skeletons (see left). These cannot normally be killed, and will walk slowly to the edge of the room. On reaching the fire, they will glow red and empower, then begin walking back towards the boss. On reaching Bahaar, they will explode in a large circular AoE, dealing heavy damage and knocking down (can be prevented using Kaia’s/Thrall of Protection shield). To avoid this, you need to ensure that the skeletons don’t reach the edge of the room. This can be done with two methods. The first is to Sleep the skeletons, which will stop them from moving. The skeletons spawn with a 60 second timer above their heads, and once this reaches 0 they will die. The alternative is to hit them with a Fireball, which will instantly kill any skeleton, even if it is empowered. The rate of skeleton spawns increases as the fight progresses. Tanks should be careful when enraging the boss as Skeletons can also be enraged and will move much faster and deal more damage while enraged.

Skeleton spawn.

Sleeping a skeleton.

  • Fire Balls
  • Shrinking Arena
  • Lasers
  • Meteors

During enrage, if Bahaar has the transformed Enrage buff, he will do the Meteor mechanic. This is the best time to burn the boss. This mechanic begins with Bahaar saying ‘Feel my Wrath!’ and doing a semi-circular Swipe either right (see right) or left (see left). This is not iframeable or blockable, but you can avoid being knocked back with Kaia’s or Thrall of Protection shield (recommended as there is very little time to react)*. The part about being Kaia'able or Thrallable is no longer true. The cue for the swipe side is which side the hammer head is on when he is winding up to swing. You get one second to react. 

He will then summon 4 sets of Meteors to land on players (below left). These are blockable, and it is recommended that your party groups together so that the Tank can block this for the party. Note that damage from Meteors bypasses shields, leaving them intact. When hit by a Meteor, it applies a stacking Melting Armour endurance debuff, which should be Cleansed between each set of Meteors. On landing, these leave Bombs that will explode after a short delay, dealing heavy damage. Hence the standard practice is to group at alternate sides of the boss for each set of Meteors as shown. 

After the fourth set, a 5 second buff will appear on the boss. This needs to be Plagued/Regressed. Once buff is removed, a new 12 second buff will appear on the boss and Bahaar needs to be Stunned when he raises his hand (bottom left) three times. Any attack that has a chance to stun will 100% stun during this mechanic. The third Stun will end the attack. Failure to stun properly will result in Bahaar wiping the party. Warrior Tank and Lancer can do the three stuns on their own, but Brawler does not have that many stuns, so party coordination (stun order!) is required. Make sure to avoid stunning while the boss is already stunned as this won’t count towards the required 3 stuns.

Start of mech with right side swipe.

Start of mech with left side swipe.

4 sets of meteors. Stack, cleanse, and heal through.

Plague / Regress to remove boss buff then stun when Bahaar raises his hand, repeat 3 times total.


More on the Waves

Now that people are 70, have more damage reduction, or are generally tankier, less and less people will actually do the waves, instead opting to facetank them. But if you're starting out, you'll need to know how to actually do the mechanic for your class. It differs from class to class because of the available mobility options. I'll add in some guidance and examples of how to do them on different classes as I get them into a nice format.


Reference Videos

Some videos that may be useful.

Phase 1 - Lancer POV

Pre level 70 patch, Level 65's, comfortable pace (not a high DPS speed run), with game sounds and clear UI so you can actually see what's going on and get used to the prompts.

Phase 1 - Ninja POV

Post level 70 patch. A bit faster and more cluttered UI, but still useful for DPS POV. Fight starts at 3m10s

Phase 2 - Lancer POV

Pre level 70 patch. Music overlay so no sound cues to get used to but still a good visual cue practice video.

Phase 2 - Priest POV

Pre level 70 patch. Music overlay so no sound cues to get used to but still a good visual cue practice video.

Phase 2 - Archer POV

Pre level 70 patch. Music overlay so no sound cues to get used to but still a good visual cue practice video. Uncluttered UI but the camera angle is low. Guess this is an archer thing? I barely play mine so I don't know.

Lastly, Something Light Hearted

Good luck!


>