Exodor Scout Gear guide, How To Tera

April 18

What Is Exodor Scout Gear and Should You Enchant It?

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TERA Patch 92 introduces Exodor Scout Gear as a replacement for using Legacy gear from levels 65 to 68. This post will look at the capabilities and requirements of this gear set and whether or not you should commit any time to it once you reach level 68 and can use the level 68 and 69 Gear options. If you want the quick answer - you should enchant it to +15 and dismantle for mats to use on your level 69 gear.

Note

While you may still have some pieces of Scout Gear on PC, it is no longer obtainable in the game. It's also not really worth enchanting to dismantle since regular feedstock is only useful with converters to make improved feedstock, and improved feedstock drops frequently now. The only real use now is to dismantle for feedstock to use with any remaining Cohesion Arcane's, or to use the old feedstock to feed to your pets for pet XP.


What is Exodor Scout Gear?

Exodor Scout Gear is Exodor-style gear that can be used at level 65. You acquire in the first few minutes of the Apex quest line during the first banquet. This appears to be the only way to acquire it. It's possible to discard it so it's not clear what you do if you trash it prematurely. You get a full set of weapon, armor, handwear and footwear and it is of the appropriate amplification for your class.

Exodor Scout Gear Weapon

Exodor Scout Gear Weapon

Exodor Scout Gear Armor

Exodor Scout Gear Armor

Exodor Scout Gear Hard Armor

Exodor Scout Gear Hard Armor

Exodor Scout Gear Footwear

Exodor Scout Gear Footwear


How Does it Compare to Legacy and Level 68/69 Gear?

Scout Gear Item Level vs Legacy Gear, Weapon Only

Item level-wise, Exodor Scout Gear covers the item level range of Frostmetal +0 at +0 to Stormcry +9 when fully enchanted to +15. Damage will vary depending on your total amplification.

Scout Gear Enchant Level

Item Level

Comparable Legacy Gear

+0

439

Twistshard +9 / Frostmetal +0

+8

448.6

Frostmetal +9 / Stormcry +0

+15

459.5

Stormcry +9 / Heroic Oath +0


Comparison of Magic Amplification on Gunner Weapon

Amplification wise, the scout gear starts at 90% of base Duranium (Green) +0 and maxes out 25% higher than Duranium +15, halfway between Azart (Blue) +11/+12, and Annihilation and Dark Light (Gold) +5/+6. Your item level fully enchanted will be 459.7 with all the accessories you get now by default. Running on the training crab with a Gunner, the damage seems to match what the amplification totals imply.

Scout Gear Enchant Level

Exodor Scout Gear

Green Duranium Gear

Blue Azart Gear

Gold Annihilation / Dark Light Gear

+0

7660




+1

8272

+1: 8580



+7

11949

+5: 11016

+0: 12000


+12

16162

+11: 15443

+4: 15647

+0: 15420

+15

22367

+15: 17760

+10: 21119

+5: 21896




+15: 25775

+15: 35157

exodor gear amplification comparison chart

Damage Comparison

In order to test the gear difference quickly, the training crab was used on a new apex'd level 65 gunner with four cases. 1) HO Weapon, properly set up, and scout +0  gear, 2) all scout +0 gear, 3) all scout+15 gear, and 4) the same as case 3 but with the burst fire force talent and extra force maxed out. Forgot to max it on the prior 3 cases.


Case 1

Case 2

Case 3

Case 4

DPS

4.03 M/s

3.38 M/s

4.39 M/s

4.8 M/s

Clear Time

126 sec

150 sec

116 sec

106 sec

Remote Trigger

1.89 M

1.7 M

1.99 M

2.22 M

Mana Missiles

683k

581k

677k

739k

Arcane Blast

2.63 M

2.36 M

2.84 M

3.18 M


How Do You Get Scout Gear Enchanting Materials?

The developers were mindful of the cannibalization that happens with Azart and Annihilation / Dark Light gear using the same enchanting materials. Exodor Scout Gear uses a new kind of feedstock that comes in 2 types and three tiers for each type. Weapon and Armor feedstock of tier 1, 2, and 3.

Exodor Scout Weapon Feedstock I

Exodor Scout Weapon Feedstock I

Exodor Scout Weapon Feedstock II

Exodor Scout Weapon Feedstock II

Exodor Scout Weapon Feedstock III

Exodor Scout Weapon Feedstock III

Exodor Scout Armor Feedstock I

Exodor Scout Armor Feedstock I

Exodor Scout Armor Feedstock II

Exodor Scout Armor Feedstock II

Exodor Scout Armor Feedstock III

Exodor Scout Armor Feedstock III

You will get materials over the course of the story quests (purple quest markers) as well as from almost all of the end game dungeons (from Akalath Quarantine and below). This makes sense since you can theoretically run all of this content using enchanted Scout gear. You can also use all those mats you'll be getting and otherwise not using, to enchant your Scout gear in order to dismantle later for Dark Shard Feedstock.

Dungeon Feedstock Availability


Weapon FS 1

Weapon FS 2

Weapon FS 3

Armor FS 1

Armor FS 2

Armor FS 3

Macellarius Catacombs

AR



AR



Velik's Sanctuary

AR

AR


AR

AR


Velik's Hold

AR

AR


AR

AR


Red Refuge


AR

AR


AR

AR

RK-9 Kennel


AR

AR


AR

AR

Grotto of Lost Souls (Hard)


AR

AR


AR

AR

Antaroth's Abyss (Hard)


AR

AR


AR

AR

Gossamer Vault (Hard)


AR

AR


AR

AR

Akalath Quarantine


AR

AR


AR

AR

*AR stands for Available Reward as a random drop.

The feedstock is also from the single player instances like Ghillieglade, Pit of Petrax, all three Ace dungeons, Celestial Arena (from the rewards box), and Echoes.

Single Player Instance Feedstock Availability


Weapon FS 1

Weapon FS 2

Weapon FS 3

Armor FS 1

Armor FS 2

Armor FS 3

Pit of Petrax







Echoes

AR



AR



Celestial Arena

AR

AR


AR

AR


Barcos' Trial

AR

AR


AR

AR


Akasha's Trial

AR



AR



Lilith's Trial

AR



AR



Ghillieglade

AR

AR

AR

AR

AR

AR

The feedstock can be combined like most feedstock type materials to upgrade the tier.

  • 50x T1's -> 1x T2
  • 10x T2's -> 1x T3
exodor scout feedstock upgrade downgrade chart

You will also need Golden Darics and Golden Plates for repairs. Celestial Arena will drop these as rewards without the need to craft them. Otherwise they are cheap on the broker.

So far, the best way to get Tier 1 Weapon and Armor feedstock is from Celestial Arena. The reward box you get in the mail has 20 Weapon and 60 Armor Feedstock and you can run it 3 times a day per character, at 3 minutes per run. For Tier 2 Feedstock, Red Refuge and up will work, preferably during increased loot drops. If you specifically want Tier 3 Feedstock, stick to the level 70 dungeons.


What Does it Cost to Enchant Scout Gear?

Tier 1 feedstock is used to enchant from +1 to +6. Tier 1 and Tier 2 are used for +7 to +12. Tier 2 and Tier 3 are used for +13 to +15. The gear can become damaged from attempting +11 and higher, requiring Golden Darics for +10 and +11, and Golden Plates for +12, +13, and +14, and gold to repair. The gear can downgrade (and potentially be damaged at the same time) when attempting +14 and +15.

Here's a table of all the known costs. The repair costs for some tiers didn't come up in testing.

Weapon Enchanting (using Exodor Scout Weapon Feedstock)

Tier

T1 FS

T2 FS

T3 FS

Gold

Darics and Plates*

Gold

+1

4



250

Cell
Cell

+2

6



275

Cell
Cell

+3

8



300

Cell
Cell

+4

12



350

Cell
Cell

+5

14



425

Cell
Cell

+6

16



500

Cell
Cell

+7

18

1


575

Cell
Cell

+8

20

1


650

Cell
Cell

+9

28

2


725

Cell
Cell

+10

32

2


800

Cell
Cell

+11

64

10


1100

?

?

+12

128

12


1300

?

?

+13


14

1

1500

15

200

+14


18

2

2000

20

200

+15


22

5

2500

?

?

Armor Enchanting (using Exodor Scout Armor Feedstock)

Tier

T1 FS

T2 FS

T3 FS

Gold

Darics and Plates*

Gold

+1

4



125

Cell
Cell

+2

6



138

Cell
Cell

+3

8



150

Cell
Cell

+4

12



175

Cell
Cell

+5

14



213

Cell
Cell

+6

16



250

Cell
Cell

+7

18

1


288

Cell
Cell

+8

20

1


325

Cell
Cell

+9

28

2


363

Cell
Cell

+10

32

2


400

Cell
Cell

+11

64

10


550

?

?

+12

128

12


650

15

50

+13


14

1

750

8

100

+14


18

2

1000

?

?

+15


22

5

1250

13

100

Hand and Footwear Enchanting (using Exodor Scout Armor Feedstock)

Tier

T1 FS

T2 FS

T3 FS

Gold

Darics and Plates*

Gold

+1

4



94

Cell
Cell

+2

6



103

Cell
Cell

+3

8



113

Cell
Cell

+4

12



131

Cell
Cell

+5

14



159

Cell
Cell

+6

16



188

Cell
Cell

+7

18

1


216

Cell
Cell

+8

20

1


244

Cell
Cell

+9

28

2


272

Cell
Cell

+10

32

2


300

Cell
Cell

+11

64

10


413

?

?

+12

128

12


488

?

?

+13


14

1

563

6

76

+14


18

2

750

8

76

+15


22

5

938

10

76

For repairs, damaged +10 and +11 use Golden Darics, damaged +12, +13, and +14 use Golden Plates.

The odds of success, failure, damage, and downgrade are below. Keep in mind the limited sample size so your mileage may vary. There was one case of downgrade AND damage that is recorded as being a downgrade from the enchant level and a damaged from the resulting tier.

Weapon Enchanting Outcome Odds

Tier

Success

Failure

Damaged

Downgrade

+1

100%




+2

100%




+3

100%




+4

100%




+5

66%

33%



+6

50%

50%



+7

66%

33%



+8

66%

33%



+9

40%

60%



+10

100%




+11

66%

33%



+12

100%




+13

42%

42%

14%


+14

33%

16%

33%

16%

+15

100%




Armor Enchanting Outcome Odds

Tier

Success

Failure

Damaged

Downgrade

+1

100%




+2

100%




+3

100%




+4

100%




+5

100%




+6

100%




+7

28%

71%



+8

100%




+9

100%




+10

66%

33%



+11

100%




+12

33%

16%

50%


+13

16%

41%

41%


+14

28%

57%

14%


+15

28%

57%

14%


Hand and Footwear Enchanting Outcome Odds

Tier

Success

Failure

Damaged

Downgrade

+1

100%




+2

100%




+3

100%




+4

100%




+5

100%




+6

100%




+7

66%

33%



+8

66%

33%



+9

80%

20%



+10

80%

20%



+11

80%

20%



+12

83%

16%



+13

40%

34%

25%


+14

24%

37%

20%

17%

+15

13%

44%

10%

31%

Overall Costs

Got a second set done and have updated numbers for total costs. Between 2 instances of full +15, the total average cost per set was:

  • 71,315 gold
  • 466x T1 Weapon Feedstock
  • 128x T2 Weapon Feedstock
  • 14.5x T3 Weapon Feedstock
  • 1416x T1 Armor Feedstock
  • 980.5x T2 Armor Feedstock
  • 177x T3 Armor Feedstock
  • 22.5x Gold Darics*
  • 146x Gold Plates*
  • 143 enchants

*The relative cost of Darics and Plates will depend on how you acquire them.

The costs of enchanting if you stop at +12, +13, +14, and +15 are approximated below:

Weapon Enchanting, Given Different Stopping Points

Stop at

FS1

FS2

FS3

Gold

Gold Plates

Dark Shard Feedstock

+12

448

36


11150


40

+13


+21

2

+2350

7.5

+20

+14


+57

+10

+6550

27.5

+20

+15


+22

+5

+2000

0

+20

total

448

136

17

22550

35

100

Armor Enchanting (all 3), Given Different Stopping Points

Stop at

FS1

FS2

FS3

Gold

Gold Plates

Dark Shard Feedstock

+12

1316

104


11369


120

+13


+70

7

+3366

6

+60

+14


+240

+30.8

+9077

+14.2

+60

+15


+404

+105.2

+19063

+32.8

+60

total

1316

818

17

42875

53

300

Repeated downgrades attempting +14 and +15 may push the cost of upgrades up significantly, depending on your own experience. As more sets are upgrade and documented, the odds will be updated so you can make a more informed decision on how far you want to enchant to get more Dark Shard Feedstock.


What's the Payoff?

Although you may not end up actively using scout gear long enough to be at +15, you'll be getting materials for potential enchants during most of the game. If you dismantle +15 scout gear, you get 100 Dark Shard Feedstocks: 100 Dark Shard Weapon Feedstock from the weapon and 300 Dark Shard Armor Feedstock from the three armor pieces.

  • 100x Dark Shard Weapon Feedstock
  • 300x Dark Shard Armor Feedstock

Repeated downgrades attempting +14 and +15 may push the cost of upgrades up significantly, depending on your own experience. As more sets are upgrade and documented, the odds will be updated so you can make a more informed decision on how far you want to enchant to get more Dark Shard Feedstock. Also, if you aren't running level 70 dungeons consistently, you may be short on Tier 2 and Tier 3 scout feedstock.


Opportunity Costs and Conclusion

If you consider the case where it cost 94.4k gold (220 gold * 120 plates + 68k gold) to fully enchant a set of scout gear, and assuming the feedstock was "free" from running end game dungeons regularly anyway, then you're essentially paying  for 400 feedstock: 100 weapon and 300 armor. If you stop at +14 then you "save" about 26.3k gold for 320 feedstock. The going rate for feedstock boxes is between 3k and 5k, or roughly x19 Dark Shard boxes of 1 to 3 Feedstock for the same amount of gold. The tradeoff seems like a no-brainer. 

Stop at

Cost in gold (buying plates off broker)

Weapon Dark Shards

Armor Dark Shards

Gold Value in Feedstock Boxes

Approximate amount of Feedstock

+12

22519

40

120

5

10

+13

31205

60

180

7

14

+14

56006

80

240

13

26

+15

84285

100

300

19

48

Enchant your Scout gear using all the feedstock you're going to get anyway. Dismantle it at +14 or +15 and use the mats for your gold gear. Prior to this point, the Scout gear, when enchanted, is a solid starting point and can keep you covered, gear wise, to grind, well into level 69 when you can equip Gold gear.

But What if You're New to TERA?

There's one catch to enchanting Scout gear. It has a lower item level for the amount of amplification it provides, and it has to compete with just buying stuff off the broker. While you absolutely should enchant the scout gear to use for feedstock, it's better to grab a set of Blue Exodor gear off the broker as soon as you've got your gold and materials from finishing [Solo] A New Beginning. On NA Velika server, You'll need 800 to 1600 gold for a weapon and 500 to 900 gold for each of the other three pieces. A full set of Blue Exodor gear will get you to item level 454, which will let you have your pick of the level 68 dungeons. The Scout gear won't catch up in item level until around +11/+12 even though it out amps Blue gear at +7/+8.


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